Build A Blue Lock Squad Database

Reroll strategy

Where to Spend Rerolls

One rule, applied consistently: always spend on the slot that is dragging you down.

Updated

The priority order

Work down this list. Only move to the next item when the one above it is genuinely handled.

  • Any empty slot. An unfilled position costs more than a bad card in it.
  • Goalkeeper, if it is under 70. Scarcest position in the game and impossible to cover from elsewhere.
  • Your single lowest-rated outfield slot, repeatedly, until it clears 80 and turns silver.
  • Any remaining green card in your eleven. Green caps at 79, so each one is a guaranteed two-band gap.
  • Only now: chemistry. Pick one category and start converting the squad toward it.
  • Last: the orange band, and only where the gain beats what breaking chemistry costs.

Why the floor matters more than the ceiling

Adding a 96 to a squad whose worst card is a 58 changes your average by about three and a half points. Replacing that 58 with an 80 changes it by two — but it also removes the slot opponents will target and the one that limits which formations you can field.

More practically: 96s are rare and 80s are not. There are 19 orange cards in the entire game, but 43 silver ones and hundreds of chances to draw them.

When to stop rerolling a slot

Stop when the slot is within a few points of your squad average. Past that you are buying marginal gains at the same cost as transformational ones elsewhere.

The exception is a slot sitting on a band boundary. A card at 78 is one good draw from crossing into silver; a card at 84 is a long way from blue. Push the first, leave the second.

Hold a reserve before updates

Updates add cards. The COACHES update landed on 2 August 2026 and the Chemistry update before it, and each shifted what is worth owning.

Keeping twenty or thirty rerolls back means you can react to new content instead of watching it from an empty balance. Hoarding everything is the opposite mistake — a stronger squad earns more from daily quests, so idle rerolls have a real cost.

Refreshes are not rerolls

A Reroll re-draws a player for a slot. A Refresh changes what is available to draw. They are earned together and spent differently, and rerolls are the ones you will run out of first.

FAQ

Where to Spend Rerolls FAQ

Should I reroll a slot that is already good?

Rarely. A reroll on an 82 chasing an 84 is close to wasted next to the same reroll on a 61. The exception is a card just under a band boundary.

How many rerolls do I need to finish a squad?

Unknowable — the developer has not published drop rates and no site has them. Anyone quoting a number is guessing.