Build A Blue Lock Squad Database

Build A Blue Lock Squad Tier List

Ranked by what the game actually shows: base OVR, rarity band, and how usable a card is once you account for Chemistry. Cards you cannot realistically build a lineup around are ranked lower even when their number is large.

Updated

Measured, not guessed

Every rating here was read off the in-game Collection screen across all 214 cards. Where a number is disputed or unobserved, it is left out rather than estimated.

Buildability counts

A 96 in a nine-card category is worth less than a 94 in a category deep enough to fill a lineup, because Chemistry appears to add 14 to 17 points to a matched squad.

No cross-game contamination

Rankings elsewhere often mix in mechanics from Blue Lock Rivals, a different Roblox game. Nothing here comes from that game.

Best current priorities

SPros / Master Strikers

Noel Noa — 102 CM

The only red card in the game and the highest base rating by four clear points. There is no lineup where this sits on the bench.

S23 cards, 76–94

Japan U-20 Squad as a whole

The best Chemistry target in the game: deep enough to fill eleven slots, tops out at 94, and carries two goalkeepers — including Gagamaru Gin at 85, the best keeper in the game. Only RM is unaccounted for in the observed data.

SPros / Master Strikers

Chris Prince 98 RW · Marc Snuffy 98 CB

The joint-highest outfield cards. Snuffy in particular is the strongest defender in the game by a wide margin.

A19 cards across 6 categories

The orange band — 94 to 98

Lavinho 97, Julian Loki 96, Leonardo Luna 96, Bunny Iglesias 95, Adam Blake 95. Elite numbers, but scattered across categories, so taking several costs you Chemistry.

APosition priority

Any goalkeeper 85 or above

Only 15 of 214 cards are goalkeepers and they do not share slots with outfield players. Gagamaru Gin at 85 in the Japan U-20 Squad is the standout.

A20 cards

The blue band — 88 to 93

Don Lorenzo 93, Rin Itoshi 93, Agi 88, Charles Chevalier 88. The realistic backbone of a strong squad before you reach the orange band.

B25 cards, 59–91

Japan vs U-20 Match as a Chemistry target

The largest category in the game, but a long tail of low cards means filling eleven slots drags your floor down. Good mid-game, outgrown later.

BFlexibility

Multi-position cards

Cards whose label cycles between two positions let you change formation without rerolling. Undervalued because most lists only record one position.

C37 cards, caps at 83

Second and Third Selection

Deep and easy to complete, with no blue or orange cards at all. Fine early, but a squad built here has a hard ceiling.

D20 cards, 50–74

First Selection

The starting category. Every card here is green and the best is a 74. Replace these slots first — they are almost always your squad's floor.

Ranked on measured data, with the gaps stated

This list uses base card ratings, which are the part of the game that can be observed directly. What it deliberately does not do is invent per-card combat stats or claim tested match results — the game does not expose those, and pages that rank them are guessing. When Chemistry is measured properly, the balance between chasing a big number and keeping a matched squad may shift, and this page will change with it.

FAQ

Tier list FAQ

Why is this tier list different from other sites?

Most published lists cover five to ten named cards and several mix in abilities from Blue Lock Rivals, a different Roblox game. This one is built from a reading of all 214 cards in the Collection.

Should I chase the highest OVR card or build Chemistry?

Below roughly 90, build Chemistry — official art shows matched squads gaining 14 to 17 points per card, which is far more than the gap between the cards you are choosing between. Above that, it becomes a genuine trade-off.

How often is this updated?

Whenever the card data behind it is re-captured. The dataset currently reflects the Collection as of 18 July 2026; updates since then may have added cards not yet reflected here.