Build A Blue Lock Squad Database

Where the numbers come from

This site's main claim is that its card data is read from the game rather than copied between websites. That claim is only worth anything if the method is stated, including the parts that are incomplete.

How the card data was captured

A full top-to-bottom scroll of the in-game Collection screen was recorded, the frames stitched into one continuous image, and every card cut from it. Names, ratings and positions were then read off that image. The card count was checked three ways — the game's own 214 counter, automatic card detection, and the per-category totals — and all three agree.

The dataset has a date

The capture reflects the Collection as of 18 July 2026. The game has updated since, so cards added after that date are not yet included. This is stated rather than hidden because a card database that quietly goes stale is worse than one that tells you when it was taken.

Positions are a floor, not a ceiling

The in-game position label cycles between the positions a card can play. Where two have been observed, both are listed; where one has, it is a minimum. No position has been invented to fill a gap.

What is inferred rather than measured

The Chemistry OVR boost is inferred from official art showing cards 14 to 17 points above their Collection values. The mechanism behind it is not published and has not been tested here, so the pages say so instead of presenting a formula.

Known gaps

Shiny cards are not catalogued. Per-card detailed stats, if the game has them, are not covered. Drop rates are unknown and no site has them. Each of these is named on the relevant page rather than papered over.

Not from Blue Lock Rivals

A different Roblox game, Blue Lock Rivals, shares the source material and dominates search results. Its abilities and mechanics leak into many guides for this game. Nothing on this site comes from it.