What is the difference between a Reroll and a Refresh?
A Reroll re-draws a player for a squad slot. A Refresh changes what is available to draw. Rerolls are the ones you will run out of.
Economy
Rerolls replace a player in your squad. Refreshes change what is on offer. Together they are the whole economy.
Updated
Nearly everything in this game runs on two resources. A Reroll swaps out a player you already have, giving that slot a new draw. A Refresh changes the pool you are drawing from rather than the slot itself.
There is no gear, no fusion, no levelling and no pet system. Squad strength moves one way only: you spend rerolls until a slot lands on something better than what was there.
Rerolls arrive from four places, and only two of them repeat.
| Source | Roughly how much | Repeatable |
|---|---|---|
| Daily quests | The main ongoing income | Yes, daily |
| Login rewards | Varies | Yes, daily |
| Codes | 5 to 20 per code | No, one use each |
| Sendou in the lobby | 10, one time | No |
Before anything else: like the game, add it to your favourites, and join The LockerRoom group. Then walk to Sendou in the lobby. He checks all three and hands over ten rerolls.
Joining the group is required for codes to redeem anyway, so this costs nothing you were not already going to do.
The common mistake is rerolling slots that are already fine. A reroll spent on your 82-rated centre-back chasing an 84 is close to wasted; the same reroll on a 61-rated slot moves your squad far more.
A lineup is dragged down by its floor much more than it is lifted by its ceiling. Rank your eleven by OVR and work from the bottom.
Goalkeepers are the scarcest position in the Collection: 15 cards out of 214, spread across only 12 of the 14 categories. Most categories offer exactly one option.
That makes goalkeeper the one slot worth fixing out of turn. You are not just improving a number — you are closing a hole that no amount of flexibility elsewhere can cover, because goalkeepers do not appear to double as outfield players.
FAQ
A Reroll re-draws a player for a squad slot. A Refresh changes what is available to draw. Rerolls are the ones you will run out of.
A modest reserve is sensible, since updates add cards and shift what is worth chasing. Hoarding everything is not — a stronger squad now earns more from daily quests.